#include "colors.inc" #include "textures.inc" background { White } camera{location <0,256,-256> look_at <0,0,0> angle 50} light_source { <0, 1000, -1000> colour White } height_field { pgm "perlin_16_2_100.pgm" smooth translate <-.5, -.5, -.5> scale <256, 200, 256> texture { pigment { rgb<0.9,0.84,0.71>} } } box { <-128,-10,-128>,<128,0,128> texture { Water } }