#include "colors.inc" #include "textures.inc" #include "skies.inc" camera{location <0,3,-10> look_at <0,2,0> angle 50} background{color SkyBlue} light_source{<0,100,-100> color White} sky_sphere { S_Cloud2 scale <1,-1,1> } #declare Sweep= #include "sweep.inc" object { Sweep texture { Chrome_Texture } rotate -90*x} box { <-4,-0.1,-4>,<4,0,4> texture { pigment { checker Black, White } finish { specular 1 roughness 0.001 reflection 0.3 }} } plane { y, -0.1 texture { pigment { Gray } } }